The relevance of gamification in medical education

Introduction Gamification is the use of game elements in non-game contexts. It is an educational approach that promotes student motivation and engagement1. In the field of education, this strategy has emerged as an active, constantly evolving methodology that transforms traditional teaching and learning experiences into more interactive, personalized processes that yield more objective results2. The […]

Gastric carcinoma in a 25-year-old man with Fanconi anemia: case report and literature review

Introduction Fanconi anemia (FA) is a rare genetic disorder associated with profound genomic instability and defects in DNA repair pathways involving the repair of crosslinking between strands. FA occurs in approximately 1 in 200,000 newborns worldwide, with an estimated incidence of 4-7 cases/million live births in Europe1. Despite such a molecular deficiency confers vulnerability for […]

Role of glycocalyx damage in cardiac surgery as part of the mechanism of acute kidney injury

Introduction Cardiac valvular disease is a condition that affects populations in both developed and developing countries. It is estimated that approximately 79% of the 15.6 to 19.6 million people with rheumatic heart disease live in developing nations. However, this epidemiological figure may be underestimated, given that its diagnosis depends on echocardiography, a technology that is […]

Virtual reality in the performance of healthcare professionals

Introduction Virtual reality (VR) is a computerized technological tool that allows users to interact with a three-dimensional environment in an immersive way. Its use has expanded across different areas, including the field of medical education, where it has grown significantly as an innovative method for the training and continuing education of healthcare professionals1. It is […]